Then toss down Cave Ear poison caltrops and crawler poison caltrops. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. Obviously having all is great, but in your opinion, which one is most and least important? :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? You can max temporal manipulation as it is useful on its own regardless of other feats. Need help with a balanced shotgun build. - Donations! At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. Whats the good strength to have in that build. Lots of fun. o7, Aww Thank you!! Decreases the chance that you'll be spotted while in stealth mode. Some other things: - I . It has flaws. and our It's fun enough that I don't mind much remaking my character a few times before I get it right. 130 needed for best tier Plasma Grenades. However you are over looking so many things. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. He beat the game on dominating , oddity xp. Thanks a lot bud. I'll try to address this in the order that you wrote it. Focusing on increasing the strength of that ability. Sorry if my post seems fragmented, I wrote as I was reading your build. Depends on points. You have decent control options outside of items. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. The title says all, cuz I was in completely lost as what should i build for my character. I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. Psi is a better Pat Fusty, change my mind. Cryogenic induction can be a life savor particularly If you don't max out your metathermics due to getting the most out of your extremely long range ice spike that doesn't cost very much to use. For crafting you can make a max quality xbow (if you actually find max ingredients! Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. As far as psion goes, I've played around with the schools and it feels really overpowered. Yeah, it's a complex but very rewarding system. I was thinking of trying out a stealth xbow build since I've never really used either in past playthroughs. Some merchants sell the needed ingredients. Many traders sell/buy blueprints. Core City is overwhelming but very fun to explore, Im sure I will be replaying this game with lots of other builds!! I figured traps would be part of it, too. Neurology is absolute trash. Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. I'm guessing traps work better with a stealth build over grenades? Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. Mental Subversion is not a particularly strong feat. All trademarks are property of their respective owners in the US and other countries. I'll see. With Meditation (also not stellar) and the Philosophy feats, it's really complete overkill. Cookie Notice requirement, but the optimal range you wanna stay at is much higher. High mobility for a psi build.Thought Control has no ways of dealing wi. And it requires 7 Agi. Here is my crossbow, traps, stealth build. I might try it out if xbow doesn't pan out for me. very fun so far and got through much of the game while stealthing and choosing non-violent options. I played a sniper that worked okay for a while, I could one hit my target, but then I'd get swarmed by his friends. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. Psi spell: Ground Penetrating Radar!! Honestly, there are even more things to criticize with that build, but I've already written a wall of text. Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. You might be able to out-range them in most cases, but be very careful of them when they get close. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. Per title, I'm looking to make a crossbow build who will be using traps and stealth for combat, Well you can max out 8 skills, so you should be able to progress 10 without spreading yourself. Ninja Tabis are great for Stealth and will save you a ton of skill points. Leave just a 1 tile path around the outside for you to retreat. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. Huh? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All rights reserved. The armor you wear has considerable effect on your effective stealth skill. This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. If that was you , def post your build and fighting tips plz. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. Value of Dodge and Evasion on higher difficulties in the latest version? Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. Hi. This build is not a full psi build. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. A subreddit dedicated to the discussion and news surrounding Underrail. Anyone have any solid builds? Privacy Policy. Knife or range? Unless this is some kind of deliberate RP choice or part of the build theme, it's just terrible. No need to fire a single shot with your weapons. All trademarks are property of their respective owners in the US and other countries. - 1.16.5. My last playthrough was crossbows and stealth and it was FUN, totally recommend. Hello! Tailoring for your leather armor (stealthy) and boots. Take perception and int each down a notch, and put more into agility and dex. Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! All trademarks are property of their respective owners in the US and other countries. I'll post the build once its done and give it a go! A stealthy trapper with xbow is one of my favorite builds. Stealth is limited on how it gives you an advantage in a fight. All trademarks are property of their respective owners in the US and other countries. Normal Topic Valve Corporation. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. This would happen often enough to be useful. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Neural overload is a silent stealth kill on a stealth character. The build can pass all Hacking and Lockpick checks in the game. Persuasion and Intimidation are both massively overcapped. I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. Best? You'll need those for your stealth skills. I'd recommend Stealth (as someone who abhors stealth). Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. Or was it part of a main quest? As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Let me post my fav one to get going. It's not doing anything for you. No psi. Thought Control, Tranquility. To successfully hide from someone, they need to keep out of their sight for a while. I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. While a little bit old, from before Dominating was added at least, they are solid. Hello! I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. All rights reserved. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. How viable of a combo is this to those that have tried it out? I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. I haven't ever used a crossbow, but you need traps afaik. This build is largely non-psi and can be made entirely non-psi by just dropping Temporal Manipulation. It was pretty useful. The high AP-cost of snipers mean that a missed shot is very costly for you. While I agree with some of your points I disagree with others. You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. Other than that, I don't think you should have any problems on Hard. You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. i did tincan ar on normal and now doing an smg nimble build on dominating. The early game was a bit of a struggle, acclimatizing myself to Hard mode after several normal mode runs.Specially the beast fight was annoying. :D I'm at Core City rn for the first time!! Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. HELP!!! Even a little investment in Throwing and Traps goes a long way. It is a THOUGHT CONTROL neural overload build. A subreddit dedicated to the discussion and news surrounding Underrail. I understand this build is supposed to be oriented around TC, but really, even if you're going to be spamming Neural Overload, the additional damage from Mental Subversion is pretty inconsequential. Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. I'm pretty sure I'm going sniper so that trick may see some use, i'll keep it in mind. Hmm, I've never went so heavy on traps before.. Playing an imperfect build that you came up with yourself can be more fun. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. 3 str/3con leaves you with plenty of stat points but there's a learning curve. Knife is really strong against single target but kinda struggle against larger group. Obviously this is not a crafting character. Im going to make the build tomorrow once im off work, will try and squeeze a few points in if I can. Stealthy trapper/crossbow build w extra's. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Valve Corporation. Patreon: https://www.patreon.com/diederi. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. Congrats man! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A gimmick psi build. I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. I wish you a jolly time with the rest of your first play through. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. And in case of Versatility, is it better to invest in Crossbows with 60% for Melee, or vice versa? Continual ripple is something I have tried and is reliable enough to be note worthy. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). :-). Which crafting disciplines are most important? Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. highly recommended. Hot Topic (More than 15 replies) Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). All trademarks are property of their respective owners in the US and other countries. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. Can spot and disarm all traps in the game and use all traps. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. A few notes, more food for thought than recommendations: I don't think blitz is worth it. Press question mark to learn the rest of the keyboard shortcuts. Many people use it to avoid fights. they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. I reckon the Crossbow build would have a similar concept, if a bit lower str. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. All rights reserved. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. The skills are exactly as I intended, but having the numbers is a big help. Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. Choosing stealth over tank isn't suboptimal. That lets you steal one item from almost everyone you meet. Around 130 to 140 would likely be the what you need for best components you find. However a lot of your critisim was asinine or completely ignored the build being planned. And it has max investment in stealth. Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. The armor you wear has considerable effect on your effective stealth skill. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. When a pipeworker asks you for a spare coin. Few questions about a stealth build - melee+crossbows specifically. Espaol - Latinoamrica (Spanish - Latin America). I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. Started by Dja303. Damage comes from Neural Overload. Also affects numerous aspects of stealth combat. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. Underrail character build calculator & theorycrafting tool . But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. This page was last edited on 14 October 2017, at 08:06. Yes some feats he choose where in theme and not optimal I agree. Create an account to follow your favorite communities and start taking part in conversations. Also affects numerous aspects of stealth combat. Then start the fight. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . Let's see how Depot A goes tho hehe ^^, Makes me glad you like it just as much as i do :D. Yis I managed to finish it pretty easily! It is a 'busy' build. I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. Valve Corporation. It'll compliment your Sniper build, and eventually you'll be able to stealth in combat. 10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. PSI flash instant killing thunder and storm? 7 int. my tip is to ditch the snipers and go for crossbows. Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. For slower, harder hitting weapons I'd focus on crits. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. For more information, please see our You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. Aim for 150ish, again depending on components you find. It can expand all vendor inventories with Mercantile checks. Played a non psi version through Normal mode and it was a cakewalk: https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw. The two weapon slots in inventory are separate. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options In-game description Details The Stealth skill is used for sneaking around undetected. In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. Valve Corporation. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. Other feats I'd drop: neurology & meditation. The crafting skill investment is seriously lacking. I think the linked build is patently bad. And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. to fix the link. It is a THOUGHT CONTROL neural overload build. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. Traps are your best friend. other skils are throwing, traps, biology, mechanics, electronics and tailoring. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. I use them but never in such large amounts. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. They absolutely melt to the bio damage enhanced by the Cave Ear poison. See Stealth Mode for details on stealth mechanics. They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. @King Fossil, Thank you so much! Meaning you have lots to do which keeps combat interesting. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. Thanks. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. Oh and also, is any social skill worth it at all? All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. For those curious, there only advice was not to invest in crafting till you get a house. If you wanna go with it for flavor, go nuts. I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. Stealth - Underrail Wiki Stealth Stealth is a skill . Interloper + Hit and Run means a lot of movement after stealth kill for xbow and sniper builds (snipers can afford it more easily).

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